Xukmi.shaders.fx [hot] Link

The advanced math in xukmi.shaders.fx is expensive. On an NVIDIA GTX 1060, running all techniques simultaneously may drop frames from 60 to 30. Here is how to optimize:

The shaders are often shared as .zipmod files (e.g., [xukmi][KK] xukmi FX Shaders v1.0.zipmod ), which should be placed in the game's mods folder. xukmi.shaders.fx

Halation is the bloom-like glow that occurs when light scatters within a CRT's glass. Xukmi’s implementation is unique because it uses a . Only the brightest 20% of the image (a torch, the sun, an explosion) bleed into the surrounding pixels, leaving dark scenes perfectly sharp. This adds an organic "weight" to lighting that modern bloom shaders often miss. The advanced math in xukmi

After reverse-engineering the code (and a bit of cross-referencing), I found that xukmi.shaders.fx focuses on . Halation is the bloom-like glow that occurs when