This is where campaigns are won or lost. The meta-game is about and Supplies .
Combat in Long War is deadlier and emphasizes crowd control over pure damage. xcom 2 long war guide
Vital for specialized ammo and grenades, which are necessary to pierce the higher armor values of ADVENT units. 4. Key Expansion Considerations This is where campaigns are won or lost
Missions have a timer. The longer you wait (0-100%+), the fewer enemies spawn. Send a squad too heavy/too early? You’ll face 50 enemies on a "Very Light" mission. Vital for specialized ammo and grenades, which are
Infiltration is the most critical addition to LW2. When you launch a mission, your squad "waits" at the site to prepare.
When a soldier bleeds out but survives, they become "Shaken." They lose will and gain negative traits (e.g., "Fear of Psionic Attacks"). Most players dismiss them. Wrong. A Shaken soldier with a Stock and a Scope on a Resistance haven jailbreak mission is still a legal soldier. Use them as "Operation Fodder" on very easy missions to cure their trauma. Burning a soldier for one mission to regain a Sergeant is a fair trade.