Undertale Boss Battles Script 【Windows】
# After sparing Toriel global.flags["toriel_spared"] = True global.flags["toriel_killed"] = False
Here is a Unitale boss script skeleton:
def save_battle_outcome(boss_name, spared): game_flags[f"boss_name_spared"] = spared write_to_file("flags.json", game_flags) Undertale Boss Battles Script
In , you’ll need variables for:
This script establishes the "Kill or be Killed" world-building. Flowey tricks the player into taking damage from "friendliness pellets" before Toriel intervenes. # After sparing Toriel global
const boss = name: "Papyrus", hp: 680, maxHp: 680, attack: 8, defense: 2, dialog: start: "NYEH HEH HEH! PREPARE TO BE CAPTURED!", attack: "BLUE ATTACK!", spareCondition: "Needs flirt + hangout" , attacks: ["boneBarrage", "blueBone", "gravityJump"], spareEnabled: true, spareProgress: 0, mercyShown: false ; attack: "BLUE ATTACK!"
// Blue bones only damage when touching if (collision_circle(px, py, 5, obj_bone, false, true)) if (soul_color == "blue") hp -= 1;