The Last Of Us Part I Update V1 0 3 0rune [hot] Page
| Hardware | Settings | Legit v1.0.3.0 | Rune v1.0.3.0 | |----------|-----------|----------------|----------------| | RTX 3070, i7-11700K, 32GB RAM | 1440p High, DLSS Quality | 82 FPS avg, 62 1% low | 81 FPS avg, 60 1% low | | RX 6600, Ryzen 5 5600X, 16GB RAM | 1080p Medium, FSR 2.0 | 68 FPS avg, 51 1% low | 68 FPS avg, 52 1% low | | Steam Deck (LCD) | 800p Low, FSR Performance | 39 FPS locked | 38–40 FPS (minor stutter) |
Addressed an issue where in-game texture quality appeared lower than the selected setting and updated the "Building Shaders" UI to track progress more evenly. the last of us part i update v1 0 3 0rune
How is the game running for you post-update? Are you seeing a boost in FPS, or are you still running into trouble in the Pittsburgh suburbs? Let us know your specs in the comments! | Hardware | Settings | Legit v1
While v1.0.3.0 was a "step in the right direction," it faced mixed reviews regarding overall performance. Let us know your specs in the comments
Many PC users complained of "negative mouse acceleration" and laggy camera movement. This patch introduced a new "Camera Ramps" customization tab, allowing players to disable acceleration entirely and adjust the damping of the camera. For stealth sections, this made aiming with a mouse finally feel responsive.
Update complete. Host designated: RUNE-47. Awaiting spore convergence.
| Metric | Pre-Update (v1.0.0.0) | Post-Update (v1.0.3.0) | | :--- | :--- | :--- | | Average FPS | 42 | 58 | | 1% Low FPS | 18 | 44 | | Shader Compile Time | 45 minutes | 22 minutes | | Crashes per 10hrs | 6-8 | 0-1 | | VRAM Usage | 7.9 GB | 6.2 GB |