Resident Evil Afterlife 2010 Exclusive [patched] Review
: The 3D cameras were so bulky that crew members had to use Segways for action shots instead of traditional steady cam rigs.
In the annals of video game movies, 2010 was a wasteland. But rising from the ashes of Raccoon City came a sequel that wasn’t just trying to survive—it was trying to evolve the theatrical experience. Resident Evil: Afterlife , the fourth installment in Paul W.S. Anderson’s billion-dollar franchise, arrived with a singular, ruthless gimmick: . And for six weeks in the fall of 2010, it was an exclusive event you couldn't escape. resident evil afterlife 2010 exclusive
The 2010 installment marked the first time several fan-favorite video game elements appeared on the big screen: : The 3D cameras were so bulky that
