Ntrman New Game (OFFICIAL × GUIDE)

| Loop | Description | Key Mechanics | |------|-------------|---------------| | | Players explore crime scenes, interrogate NPCs, and collect clues. | Dialogue trees, evidence‑cataloguing, optional “trust” mini‑games that test how much a character will reveal. | | Combat | Real‑time melee and ranged combat against hired thugs and corporate security. | Light/Heavy attacks, dodge, a “Resolve” meter that fuels special abilities (e.g., temporary invisibility, crowd‑control shockwave). | | Relationship Management | Players maintain and influence the protagonist’s personal connections (friends, love interests, informants). | Choices affect “Affinity” values; high affinity can unlock story branches, while low affinity may trigger betrayals or “loss” events. | | Moral Decision‑Making | Critical junctures force the player to choose between self‑interest, loyalty, or the greater good. | Consequence system: each decision reshapes the narrative, alters city dynamics, and influences the ending. |

| Milestone | Current Status | Planned Release | |-----------|----------------|-----------------| | | Completed (internal) | — | | Vertical Slice (first act + one ending) | Playable demo available on itch.io | Q2 2026 | | Full Alpha (all acts, basic relationship system) | In development, 40% complete | Q3 2026 | | Beta (polished combat, full voice acting, all endings) | Scheduled | Q4 2026 (early access) | | Launch (full release, DLC roadmap) | Target | Early 2027 | ntrman new game

The rain drizzles off the glowing billboard of Pulse and reflects off the wet pavement, turning the streets into rivers of electric color. You, , lean against the glass of your cramped apartment, watching the city pulse like a living circuit board. | Loop | Description | Key Mechanics |