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We ran a benchmark using a complex architectural interior (3 million polygons, 50 lights, caustics) and a motion graphics abstract loop (Cloners, effectors, MoText).
Simultaneously, arrived as a mature iteration of the 3.5.x cycle. Version 3.5 was historic because it unified the CPU and GPU rendering engines. By build 3524, Maxon had ironed out the memory allocation issues and introduced hybrid rendering optimizations that were promised but not fully realized in earlier beta builds. maxon cinema 4d studio 20242 redshift 3524
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