Players.PlayerAdded:Connect(function(player) player.CharacterAdded:Connect(function(character) character:WaitForChild("Humanoid").Died:Connect(function() onHumanoidDied(character.Humanoid) end) end) end)
-- Player variables local localPlayer = Players.LocalPlayer fe roblox kill gui script full
First, you'll need to create a GUI to display the kills. Players
-- Close GUI closeButton.MouseButton1Click:Connect(function() screenGui:Destroy() end) fe roblox kill gui script full
local ReplicatedStorage = game:GetService("ReplicatedStorage") local KillEvent = ReplicatedStorage:WaitForChild("KillEvent") KillEvent.OnServerEvent:Connect(function(player, targetName) -- Logic to find and kill the target local targetPlayer = game.Players:FindFirstChild(targetName) if targetPlayer and targetPlayer.Character then targetPlayer.Character:BreakJoints() -- Standard way to kill a character end end) Use code with caution. Copied to clipboard 2. The GUI Setup (Client Side)
Players.PlayerAdded:Connect(function(player) player.CharacterAdded:Connect(function(character) character:WaitForChild("Humanoid").Died:Connect(function() onHumanoidDied(character.Humanoid) end) end) end)
-- Player variables local localPlayer = Players.LocalPlayer
First, you'll need to create a GUI to display the kills.
-- Close GUI closeButton.MouseButton1Click:Connect(function() screenGui:Destroy() end)
local ReplicatedStorage = game:GetService("ReplicatedStorage") local KillEvent = ReplicatedStorage:WaitForChild("KillEvent") KillEvent.OnServerEvent:Connect(function(player, targetName) -- Logic to find and kill the target local targetPlayer = game.Players:FindFirstChild(targetName) if targetPlayer and targetPlayer.Character then targetPlayer.Character:BreakJoints() -- Standard way to kill a character end end) Use code with caution. Copied to clipboard 2. The GUI Setup (Client Side)