Modders often need to or extract English voice lines. Because of the proprietary packing, the files are considered “exclusive” in that:
| Issue | Likely Cause | Solution | |-------|--------------|----------| | No English voices but other audio works | Missing/corrupt soundenglish.dat or .fat | Verify game files (Steam/Uplay/Epic) or restore from backup. | | Game crashes when loading dialogue | Mismatched .dat and .fat (e.g., modded one but not the other) | Always replace both files as a pair. | | Modded voices not playing | Incorrect repacking or wrong audio format | Use official modding tools; ensure audio is in expected format (usually PCM or XMA at specific sample rate). | Modders often need to or extract English voice lines
Some generic AVs flag .fat files as suspicious. | | Modded voices not playing | Incorrect
While the PC version of Far Cry 3 uses standard-ish compression, the .dat files are encrypted with a variant of . This is a Microsoft compression format designed for the Xbox 360 version of the engine. Ubisoft never fully stripped this layer for the PC port. Standard audio extractors will spit out a garbled hiss of white noise if you try to listen to a raw extracted stream. This is a Microsoft compression format designed for
to store and index localized sound effects, character dialogue, and music. Core File Functions sound_english.dat