$$P = a \times t + b$$
Unlike traditional visual novels, the "Raising Sim" elements give players a sense of direct responsibility for the characters' successes and failures. Conclusion -ENG- Re-Underground Idol x Raised in Rapeture-...
You aren't just picking outfits. You're managing schedules, stamina, and the psychological toll that the underground scene takes on your idol. $$P = a \times t + b$$ Unlike