If you have a 144Hz, 165Hz, or 240Hz monitor, this is likely your fix.
// Pre-load predicted variants based on current camera velocity and direction void PredictAndLoadVariants(const GfxViewInfo* viewInfo) // Logic: If player is moving towards a fog volume, pre-fetch fog shader variants if (viewInfo->cameraVelocity > PREDICTION_THRESHOLD) PredictForwardPath(viewInfo); code-pre-gfx black ops 2
Unlike a standard "crash," this error typically produces no helpful dialog box. Instead, you might see: If you have a 144Hz, 165Hz, or 240Hz
In Black Ops 2 (and other IW engine games like MW3, BO1, and BO3), is a fastfile asset zone – specifically, the “pre-GFX” (pre-graphics) code zone . If you have a 144Hz