Developed by FerReel Animation Labs, Blast Code (and its "light" counterpart, ) was a procedural destruction plugin designed specifically for Maya. Unlike the generic physics solvers of its time, Blast Code was built with a "production-first" mentality, offering tools like:
Unlike standard rigid body systems, Blast Code focuses on the "art of the break." It allows users to: Simulate Demolition blast code plugin for maya 2013 2021
: Attach fields and collisions to debris particles to simulate secondary effects like dust and smaller fragments. Compatibility and Lifecycle Developed by FerReel Animation Labs, Blast Code (and
Place blastCode.mll (or blastCode2021.mll depending on naming) into the plug-ins folder. Users could define how an object should break
Users could define how an object should break before the simulation started. You could paint maps to define weak spots on a wall, ensuring that a door frame broke differently than the surrounding concrete. This level of pre-visualization was a massive time-saver for directors.
To make the wall explode outward: